![]() ![]() This technique makes command inputs much easier and more consistent, with Kazuya especially benefiting due to having diagonal inputs for certain attacks. This is why many fighting games today use numbers as shorthands for specific directions. This is similar to how early freeware fighting games in the 1990s bound the arcade controller stick inputs to these keys, with 5 being the neutral position and all other numbers being their corresponding direction. Keyboards with a numeric keypad also have the unique benefit of being able to bind 8-way directional inputs to a different key. ![]() It is also easier to dash dance as well as this can be mashed. The second advantage is to get around some limitations that are impossible to remove from other controllers in Project64, for instance, the C buttons are mapped to the Home, Delete, End and Page Down keys, all of which are found above the arrow keys on many keyboards, allowing for players to more easily SHFFL. The first advantage is for comfort a player can map buttons ergonomically where their hands naturally rest, which can relieve stress and prevent potential injuries. The ability to map actions to any key has two specific advantages. With easier pivoting, a lot of top SSB64 keyboard players mained Kirby due to pivot up tilt. ![]() In addition to this, SDI is easier to perform, due to keyboards only having the ability to "tap" when a key is pressed this is particularly useful in the original game, as Smash DI is the only DI present in the game. Button mashing, for instance, is more efficient on a keyboard than a controller, allowing for improved operation of attacks such as Mario Tornado, as well as allowing for players to more easily escape from throws in Melee and Brawl. The most obvious advantage to a keyboard compared to other controllers is that certain techniques are made far easier. Keyboards are especially prominent in the Smash 64 community due to the reliance on emulators for play, though it has become less popular over time. Keyboards are more often than not used when emulating Smash on a PC, as using official game controllers on computers requires either peripherals like the Smash 4 GameCube controller adapter or an unofficial controller with a USB input, the latter of which often have dubious build quality. Ergo, keyboards have never had official methods of button mapping. ![]() The Nintendo Switch unofficially supports most USB keyboards, and other wired keyboards can be used through an adapter.ĭespite the widespread compatibility of the keyboard, no game in the Smash franchise officially supports keyboards as a controller option, though there are mods that permit such. Also, a new developmental hurdle keyboard users and manufacturers face is the introduction of firmware updates that can suddenly make previously compatible keyboards incompatible, sometimes meant specifically so, necessitating firmware updates of its own. This sometimes creates an issue where keyboards meant to be used on a specific proprietary system are effectively locked to said system and are not forwards compatible with new hardware. Hori has developed officially licensed keyboards for many Nintendo systems, notably the Nintendo DS and Nintendo Switch.Īny keyboard can be used for any hardware it can connect to and is compatible with, most notably a PC. A version of the GameCube controller produced by ASCII Corporation, designed for Phantasy Star Online Episode I & II, notably features a keyboard layout for typing messages, though the keys cannot be used to control any other titles without external modifications, only the buttons. Nintendo has made a few keyboards for their systems, such as the Family Basic add-on to the Famicom in 1984. Sometimes a keyboard is paired with a mouse that streamlines some processes that can be considered cumbersome with a keyboard alone, such as moving a cursor and clicking a button on the mouse to instantly perform an action. These keys have many layouts, such as "WASD," "CJK," and "AZERTY," to aid in quick, easy inputs. Keyboards are typically characterized by their many buttons, or "keys", that each correspond with a different action. Players using keyboards on a Smash 64 setup at Apex 2015.Ī keyboard is a controller usually used for PCs, modeled after the typewriters of the 20th century. ![]()
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